- HOW TO HOMEBREW DS HOW TO
- HOW TO HOMEBREW DS MOVIE
- HOW TO HOMEBREW DS SOFTWARE
- HOW TO HOMEBREW DS CODE
- HOW TO HOMEBREW DS PLUS
When I start school in september I'll be seeing if I can do some programming of it on my own.ĭS Linux is a port of the Linux operating system to the Nintendo DS. And of course, there's all the homebrew stuff as well. I can also use my DS now to play mp3s, videos (after a lone encoding process that I do while I sleep), and tv shows. Every commercial rom I've tried works, and as a result I bought mario and luigi partners in time (I didn't realize it was similar to SuperMario RPG), and a casino game, and decided super princess peach was garbage. Since I have a DS-Lite, I was just a lil annoyed.Īnyways, it works great. The micro-sd version wasn't available yet when I purchased mine, it fits perfectly into the DS-Lite without protruding. The sd version protrudes a little from a normal DS, while the mini-sd will fit perfectly into a normal DS. One for SD, one for mini-sd, and one for micro-sd a.k.a. Supercard makes three different cartridges for sd type cards.
HOW TO HOMEBREW DS MOVIE
There are other manufacturors, mainly the people who make the movie player, a company called m3. The gba cartridge i bought is from a company called SuperCard. I bought the newer type of device, and it fits into the ds slot without protruding at all.
HOW TO HOMEBREW DS HOW TO
You either flash your ds so it doesn't do a security check, put in a piece of hardware that uses a seperate commercial cartridge to fake the security check, or you use a newer device that knows how to do the security check all on it's own.
How does the authenticator work? Well you've got three choices. The solution I bought is two things, a mini-sd card memory interface and the OS built into a gba cartridge, and a seperate DS authenticator that goes into the DS slot.
HOW TO HOMEBREW DS CODE
If the ds doesn't authenticate itself for running ds code on startup, then you'll be stuck running GBA code only. Three, you need to trick the DS into thinking it's allowed to run DS code. Two, you need an application ( an OS if you will) that will read this memory and select files in the memory to run. Most solutions I've seen either use flash that can only be upgraded with a special usb interface, or they use a standard sd card / cf card / mmc card interface. This memory can be flash, a harddrive, ram, it doesn't matter. What you've got to have is basically three things. I bought a DS Lite a couple of months ago, and decided to get one of the homebrew enabler devices for it. That looks like quite the nice piece of hardware, if only it had sd card or cf support.
HOW TO HOMEBREW DS PLUS
You can also flash the firmware on the DS, but this option seems complex for little gain when you can just put in the Max Media Launcher, plus I believe it voids the warranty." You can also use wifi to do this (or potentially serve up applications), but you need a wireless access point with a certain chipset to do this (does the USB Wifi Max router enable this?).
Other products exist to redirect execution that fit in the DS game slot at the top, although ones like PassKey require that you fit a game into the device and then the conjoined entity into the DS game slot. Max Media Launcher, which goes in the DS game slot, seems to have a very good success rate at booting ROMs and homebrew when combined with the M3 SD X (what about the M3 CF X?).
HOW TO HOMEBREW DS SOFTWARE
"Basically, the way home homebrew and ROMS work is that you have to put something in the DS game slot at top to redirect execution to the CF or SD card adapter that carries the SD or CF memory card and various software in the GBA slot at bottom. Could anyone with DS homebrew experience verify that I am on the right track and/or suggest better ways to go? I did some investigation into DS homebrew and took some notes on the information I could find. ScummVMDS is still a great little tool, but the NintendoDS is really not a very good device for LucasArts games. Last not least there is of course also a resolution problem, LucasArts games are VGA 320x200, DS only has 256x192, not that critical, but yet another annoyancy to add to the list. ScummVM solves this by letting you toggle via Dpad between over, left and right click, but it really doesn't feel all that good.
And another very fundamental problem is that a touchscreen can't do "hover", either you click somewhere or the device has no idea where your pointer is, which means you can't hover and move around like with your mouse to find out which objects you could interact with. While right-click isn't needed to master any of the LucasArts games, I find it quite important for fluid gameplay, since it removes a lot of unneeded clicking. The problem with touchscreen is that it only can do left-clicks, no right clicks. A little touchscreen would be way easier to use than a mouse for those games. I'm going to buy a DS specifically for ScummVM.